1 private void GetWeightPercentages() 2 { 3 weightPercentages.Clear(); 4 5 for (int i = 0; i < lootEntries.Count; i++ ) 6 { 7 //Get the probability of the item based upon the total probability 8 int percent = Mathf.RoundToInt(((float)lootEntries[i].Weight / (float)totalWeights) * 100); 9 10 weightPercentages.Add(percent); 11 } 12 }