1 using UnityEngine; 2 using System.Collections; 3 using System.Collections.Generic; 4 5 public class LootTableEntry 6 { 7 public List<BaseItem> Items = new List<BaseItem>(); 8 public int Weight = 0; 9 10 public LootTableEntry(int weight, List<BaseItem> items) 11 { 12 Weight = weight; 13 Items = items; 14 } 15 }